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	<title>Comments on: Defender in 16 by 16 pixels</title>
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	<link>http://www.starchamber.com/2008/07/defender-in-16-by-16-pixels.html</link>
	<description>Ned Gulley&#039;s Blog. Resident buzzwords: wise crowds, accelerated design, swarm robotics, synthetic biology.</description>
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		<title>By: Ned</title>
		<link>http://www.starchamber.com/2008/07/defender-in-16-by-16-pixels.html/comment-page-1#comment-86575</link>
		<dc:creator>Ned</dc:creator>
		<pubDate>Thu, 24 Jul 2008 14:15:27 +0000</pubDate>
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		<description>The IF clause to see if it lost would push it just over the edge into 5.01 kB, so they had to cut it. If it wins, on the other hand, it plays a little song and runs an animation.</description>
		<content:encoded><![CDATA[<p>The IF clause to see if it lost would push it just over the edge into 5.01 kB, so they had to cut it. If it wins, on the other hand, it plays a little song and runs an animation.</p>
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		<title>By: Steve Eddins</title>
		<link>http://www.starchamber.com/2008/07/defender-in-16-by-16-pixels.html/comment-page-1#comment-86565</link>
		<dc:creator>Steve Eddins</dc:creator>
		<pubDate>Thu, 24 Jul 2008 13:18:46 +0000</pubDate>
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		<description>I just tried a game against the 5k JavaScript chess game.  It applies an interesting strategy.  Specifically, it ignores that the fact that it has lost the game.  When checkmated, it just keeps moving anyway.  :-)</description>
		<content:encoded><![CDATA[<p>I just tried a game against the 5k JavaScript chess game.  It applies an interesting strategy.  Specifically, it ignores that the fact that it has lost the game.  When checkmated, it just keeps moving anyway.  :-)</p>
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